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Rendering such large data sets was going to be a challenge, but we were able to leverage instancing very successfully, with some scenes using a ray depth of 128,
Ray depth of 128…E muito uso de Houdini!
Rendering such large data sets was going to be a challenge, but we were able to leverage instancing very successfully, with some scenes using a ray depth of 128,
Ray depth of 128…E muito uso de Houdini!